Gelişmiş Arama

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dc.contributor.authorYurdaarmağan, Burcuen_US
dc.contributor.authorMelek, Ceren Gülraen_US
dc.contributor.authorMerdenyan, Buraken_US
dc.contributor.authorCikrikcili, Onuren_US
dc.contributor.authorSalman, Yücel Batuen_US
dc.contributor.authorCheng, Honginen_US
dc.date.accessioned2019-10-29T17:49:02Z
dc.date.available2019-10-29T17:49:02Z
dc.date.issued2015
dc.identifier.issn1881803X
dc.identifier.urihttps://hdl.handle.net/20.500.12294/2044
dc.descriptionMelek, Ceren Gülra (Arel Author)en_US
dc.description.abstractThe purpose of this study is to investigate the effects of digital game-based learning on the performance and motivation of high school students in computer science education. A simple matching game was designed using the ARCS Model which is wellknown in instructional design, and can be implemented to various aspects of game-based learning. The game content was identified by reviewing the exact course content used at national schools. An experiment was conducted to examine the students’ achievements through an exam and the learning motivations by The Motivated Strategies for Learning Questionnaire (MSLQ). One hundred and fifty two (152) tenth grade students participated in the users study, and were separated into two groups: one is the experimental group that used game-based learning, and the other is the control group which used the traditional face-to-face approach. The quantitative data was collected and the scores in both learning groups were compared. The results show that students who studied by a gamebased learning model performed better than those who studied using traditional teaching sessions. The same users demonstrated positive attitudes toward the use of educational matching games. © ICIC Internationalen_US
dc.language.isoengen_US
dc.publisherICIC Express Letters Officeen_US
dc.relation.ispartofICIC Express Lettersen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectArcsen_US
dc.subjectGame-based learningen_US
dc.subjectMotivationen_US
dc.subjectPerformanceen_US
dc.titleThe effects of digital game-based learning on performance and motivation for high school studentsen_US
dc.typearticleen_US
dc.departmentİstanbul Arel Üniversitesi, Mühendislik-Mimarlık Fakültesi, Bilgisayar Mühendisliğien_US
dc.identifier.volume9en_US
dc.identifier.issue5en_US
dc.identifier.startpage1465en_US
dc.identifier.endpage1469en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.department-tempYurdaarmagan, B., Computer Engineering Department, Bahcesehir University, Turkey; Melek, C.G., Computer Engineering Department, Istanbul Arel University, Turkoba Mah, Buyukcekmece, Istanbul, 34537, Turkey; Merdenyan, B., Software Engineering Department Faculty of Engineering, Bahcesehir University, Ciragan Caddesi, Besiktas, Istanbul, 34353, Turkey; Cikrikcili, O., Informatics Istanbul University, Kalenderhane Mah., Bozdogan Kemeri Cad, Istanbul, 34134, Turkey; Salman, Y.B., Software Engineering Department Faculty of Engineering, Bahcesehir University, Ciragan Caddesi, Besiktas, Istanbul, 34353, Turkey; Cheng, H.-I., Department of Industrial and Management Engineering, Kyungsung University, 309 Suyeongro, Namgu, Busan, 608-736, South Koreaen_US


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